Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Tuesday, 12 March 2013

Describe how your analysis of the conventions of real media texts informed your own creative media practice. Refer to a range of examples in your answer to show how these skills developed over time’.

 
                           My foundation portfolio consisted of a music magazine, before I started creating this product I researched many existing products that are on the market. This included magazines such as KERRANG! NME and Q magazine. I found many conventions and decided that some I would carry out and some I would break. For the article, I used a standard convention of the mode of address, as the typical mode of address is quite informal and directly speaks o the reader. I did this by using informal colloquial language like ‘the shows were mental!’ This is very common with my chosen genre as rock bands usually get quoted saying loud, exciting things, this is to address and relate to their younger fan base.
                            The convention of a masthead was adopted by me as I felt it was vital in connecting with my audience and creating an effect brand image for my product. I chose to follow the standard form of having the name of my magazine ‘GARAGE’ span across the whole page, this makes the page look even and will make it more pleasurable for the audience to view it. I also chose a rough font that will appeal to the rock audience I have aimed my product at. The main image overlaps the masthead of my magazine, I chose to do this as it is a convention and I believe that it makes the magazine look better as it has more layers to it and gives it more depth when text and images overlap.
                            For the front cover of my magazine, I used a rule of thirds technique to fit in with a convention of real music magazines. This means having sections on the page, where the masthead is in the top third, the main image is in the middle third, and the main story is in the bottom third. This method is used so the audience can easily glance at the cover and gain the information they need quickly to decide whether they want to read the magazine. The masthead in the top would attract them especially if they are fans of the magazine, this would make it recognisable. Also, the main image will relate to fans of the particular band, along with the bottom third stating the name of the band. This is a common feature of music magazines, and products like KERRANG work on the basis of having a band on the cover each week.
                            Another convention I stuck with was the common use of cover lines on the side of the front cover of my music magazine. I found this to be very common and it is used by the majority of music magazines, it gives the reader a further insight into the contents of the magazine without actually having to open it.  However I wanted to break the conventions slightly, so instead of sticking with a set font, I changed the font depending on the band name, I think this worked well and makes the magazine cover stick out more. This quote from Ken Robinson backs my decision to try something slightly unconventional. "If you're not prepared to be wrong, you'll never come up with anything original".
                            For my advanced portfolio, I created an ancillary Poster relating to the release of my bands album. For this, I stuck to a typical convention of an album poster by adding small reviews or quotes from other music magazines, (KERRANG! And Rock Sound). I did this to show that it is a good album, so it is a persuasive technique that is used to make the audience believe that the album is good as famous music magazines have said so.  The analysis of real texts allowed me to use this convention as I found that on pretty much all of the posters I looked at, had some sort of star rating or quote from a big media company. A lot of album posters feature an image of the band or of the album cover itself, I went against this and used the same image as the album cover but in a slightly different way, I think this is because I have learned throughout the course that I can choose between conventions and I now know which ones would be best to stick to and which ones I can risk to break, which may make my product more unique and successful.

Monday, 4 March 2013

Creativity is "a process needed for problem solving... not a special gift enjoyed by a few but a common ability possessed by most people". - James 1993

Creativity is "a process needed for problem solving... not a special gift enjoyed by a few but a common ability possessed by most people". - James 1993

In terms of this quote I believe it is true, as anyone can learn to be creative by hard work and practice. A way in which this was true for me was when I was designing my school magazine (prelim) and my final AS magazine for my foundation portfolio. Adobe Photoshop was a new software for me and I struggled to get to know it quickly when doing my prelim task. This explains the quality of it, as I was not experienced at working with layers or editing images. Whereas in my final magazine I had practiced a lot with the program at home and in media classes, so this allowed me to really show my creativity as I could us Photoshop to edit the contrast and brightness of my images to make them stand out. A big difference that really shows my skill development is the cutting out of my main image compared to the simple use of boxes in my prelim. I also developed my skills in font type and size, as I used many individual fonts on my final magazine that were specific to my genre and bands, this made my front cover more convincing and interesting.
Another was this quote was illustrated was through my advanced portfolio music video, as I had never used iMovie before, let alone using a Mac before. However after using the software for my prelim music video (The kills – No Wow) I had reasonable knowledge on the program, although I found it time consuming and quite dull.  When the time came to edit my final music video I was able to quickly set about cutting up shots and using different methods to make the video specific to my rock genre. This included black and white effect and using very fast cuts to make the video energetic, which was one of the main focus’ of my group. A way in which I learnt how to use iMovie was through the use of the internet, as I was able to use social media sites such as YouTube to find tutorials on how to edit and use the software. Also I needed this help to actually get the files from the camera onto the computer… and then again when uploading the finished product back into YouTube ready to be embedded onto my blog.

I had to use the brief I was set to decide on how I would carry out both of my final products, this involves deadlines and conventions I needed to look at before producing the products. I think that all media producers have to start from the conventions of the type of product they are creating as this gives a good basis for creation, then, once the conventions are met they can use their creativity to make the product specific to them and unique. This can be demonstrated by both my foundation and my advanced portfolios. As, with the music magazine I looked at many real products from the market, this included NME, KERRANG! Rock Sound and Q Magazine. These allowed me to see the conventions of magazines, this included the use of mastheads and centre/main images, although KERRANG! Magazine showed me that these boundaries could be broken as they sometimes use more unusual strategies for their designs, including having a large amount of people on the front cover. I also learnt about colour schemes, and that the combination of Red, White and Black was the most common and the most successful colour palette in the magazine industry, this is why I opted for it. But actually I did add creativity as I chose a deeper and darker red than what is normally used.

This same method of research was used in my advanced portfolio music video, as I spent time watching real music videos using YouTube, I picked out videos that were specific to my genre like ‘Zzzonked’ by Enter Shikari and ‘Think or Swim’ by The James Cleaver Quintet. These were both performance videos and really laid the path for my group to actually choose to do a performance video ourselves.  

In terms of the quote, I think that he is correct in what he is saying but I then also think that there a people with special natural gifts that allow them to be very creative in what they do, but creativity itself can be acquired by most people by practice and hard work.

Thursday, 17 January 2013

Exam Question

Creativity is "a process needed for problem solving... not a special gift enjoyed by a few but a common ability possed by most people". - James 1993

Essay for the 22nd of Jan

“Digital Technology turns media consumers into media producers”. In your own experience, how has your creativity developed using developed using digital technology to complete your coursework productions?
  • do you agree, disagree or both?
  • aim to cover 3 products
  • look at which hardware and software products allowed you to be creative
  • use DIKY triangle by Tim O'Reilly to show how you have used digital technology to become wise about the conventions needed
  • use a creativity quote to support your thoughts about how you were creativity
  • conclude with an answer to the question

Magazine

Photoshop



Music Video

iMovie


Do I agree? Yes. Technology has become so simple and accessable to people it allows anyone to create media products with ease. Also, this comes from people being influenced by current media products

    Monday, 14 January 2013

    Creativity Questions

    What do you understand by ‘creativity’ and to what extent have you been creative?
     
    - How have you tried to facilitate and encourage your own creativity?
    I have tried to be creative throughout the course as I know that the best marks are given to the products that stand out and successfully meet the brief. So i have tried in some cases to break conventions of typical products but have also slightly stuck to them to ensure that my products have been successful.

    - Did you experience limits/blocks on your own creativity?
    I think that the only real limits and blocks for my creativity were the technology I used, as I was once not to familiar with photoshop so struggled to perform certain tasks I wanted.

    - How easy/difficult was it to be creative while still working to the brief?
    I found this pretty easy as I knew I had to stick to the briefs of my products to achieve the best marks i could, so my main focus was completing the task appropiately. But I still managed to add my own aspects of creativity into my products.

    - Did working within conventions stifle your creativity?
    I think that it did and didnt, as sticking to conventions allowed me to start off with a basic idea but then develop it using my own creativity, i think that using conventions actually helped me in the long run.

    - To what extent did you need to work with others and ‘bounce ideas’ off other people to be truly creative?
    Recieving advice and feedback was hard in terms of creativity, as often people dont always see things the same as you do, so in moderation feedback must be taken in to improve my products in general.

    How much of your creativity was about trying to picture things in your mind’s eye?

    - How much of your creativity was about trial and error?Creating layouts and image placement was mostly about trial and error e.g. seeing if something looks better in one place compared to another. This allowed me to actually see and compare different parts of my product and then decide on the one that works best.

    - To what extent was a lack of confidence an issue in terms of your creativity?
    I dont think there was a lack of confidence.

    - To what extent was a lack of technical competence/confidence an obstacle to your creativity?
    Like previously mentioned, my skills on certain programs (i.e Photoshop) werent/arent the best so it meant i couldnt do things that i wanted to do. Other than that this wasnt an issue.

    Creativity Task - Coffee Machine

     I think this task allowed me to show creativity but it also revealed that it will always branch off from the orignal in some way.